#include <Dream.h>

#include "Sandbox2D.h"
#include "ExampleLayer.h"

// Entry point for the application
#include "Dream/Core/EntryPoint.h"
#include <imgui_docking/imgui.h>

class Sandbox : public Dream::Application
{
public:
	Sandbox()
	{
		//PushLayer(new ExampleLayer());
		PushLayer(new Sandbox2D());
	}

	~Sandbox()
	{
	}
};

Dream::Application* Dream::CreateApplication()
{
	return new Sandbox();
}